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DIGITAL LIFE, (switching off technology only to be intrateined by…
DIGITAL LIFE
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SOCIETY
NEGATIVE
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GENERATIONAL GAP
older generations not being able to use technology, which isolates them from; family and worklife
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OVERSTIMULATION
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people unable to critically analayse news for themselves because opinions and pre-made information is so readily available
students using AI to write essays meaning that they don't learn adamedic critical skills which are important in social development as well as academic settings
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people loosing out on spending time on other productive hobbies, like sports or crafts
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POSITIVE
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good for design
programmes like CAD, CLO 3D making it easier to interpret design
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PHILOSOPHY
Technology is not the enemy, DISCONNECTION IS
crafts can bring people together, and you don't need expensive materials and lots of knowledge to do this
MATERIAL AND VALUES
incorporating waste, natural materials, and things that are available to everyone
SIGNATURE AND DNA
bringing crafts to everyone, testing ideas, innovation and encouraging creativity
FINAL CHOICES
encouraging people to make crafts through a digital campaign - shows the possibilities that are available and gets people inspired to start innovating
this solves overstimulation from too much screen-time as crafts are slow and detailed.
also solves isolation - friends crafting together, parents crafting with kids, even making communities based on who's tried different things
crafts are universal - people of any age can do them
anti-capitalistic - free access, utilities waste so good for the environment
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