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Game Scene - Coggle Diagram
Game Scene
Style
Chunky pixels (16x16, 32x32 tiles)
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Bright, limited color palette
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Scene Design
Platforms (floating, moving)
Structures (houses, castles, dungeons)
Ground tiles (grass, dirt, bricks)
Obstacles (spikes, pits, lava)
Background layers (sky, mountains, clouds)
Inspiration
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Pixel art tutorials (YouTube, PixelJoint forums)
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Classic games (Super Mario Bros., Mega Man, Zelda 1)
Sound Design
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8-bit sound effects (jump, attack, pickup)
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Storytelling
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Environmental storytelling (ruins, hidden caves)
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Simple storylines (save the princess, defeat the evil, explore the dungeon)