Please enable JavaScript.
Coggle requires JavaScript to display documents.
Audio In Games - Coggle Diagram
Audio In Games
Theme Music
Atmosphere
Memorability
Sound Libraries
variety in the audio
Having a large amount of sources to draw from for experience
Foley
Time taken to create the audio
Dynamic audio
Background Music
Making the player feel more connected to the story of the game
Diegetic
Immersive
Non-Diegetic
Functionality
Ambient SFX
Feelings caused by the audio
Interactive audio
being harmed SFX
Narration
audio logs
Footsteps & other movements
Materials interaction
Npc Voice Lines
Stereo sound
Mono audio
Natural sounds
Unnatural sounds
Typing SFX
Death sounds
Making something sound dangerous