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Audio Production - Coggle Diagram
Audio Production
Dialogue / Voice Acted
Narrative
Tutorial
Story Telling
Audio Logs
Lore within the game
Ways to tell story through logs in the world
https://www.youtube.com/watch?v=mkQuBmAnljA
Cutscenes
Characters talking within cutscenes to give story
Tutorial
Overview of level (E.g When you enter a hitman mission)
Barks
NPC's giving information
Quick speech (Such as a character saying "Reloading")
Voice Acting
Characters
Background Ambience
Creature / Animals
Non-Diegetic (Commentary Sound)
Narrator Commentary
Sound Effects such as stingers to add tension
Background music to set the mood
Music
Set the theme of the game
Adds narrative through audio
https://www.youtube.com/watch?v=_yGpoRbwe4s
SFX / Sound Effects
Foley
https://www.youtube.com/watch?v=WFVLWo5B81w
Handmade Sounds
Sounds for assets and items made from real life object
SFX
Explosions
Flashbangs
UI
Menu beeps
Hovering over a button
Transition Sounds
Sound played when sliding a slider such as sensitivity
https://youtu.be/WfbrZTVcZVs?si=SGPaPDWFGzuqyPVn
Diegetic (Physical sounds made in the world)
Character Voices
Objects
Music from source object
Background / Ambient
Environmental Cues
Music Played In Certain Biomes/Locations
Entering a trigger
Music dependant on player state E.g. Fighting
Dynamic (Music Volume Change)
Build up for horror scenes
Music getting faster in racing games
Tense moments gets faster music
Music could reduce in strength as it gets calmer
https://www.youtube.com/watch?v=Da2X4mhllFQ