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LoopDemo, ValueModifier, BladeManager, Input, IInteractionCalculator #,…
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PickUpManager
SwordPickUpManager
when an "PickUpReceiver" (which has a reference to the entity ID) is within range, call an event channel to increment the sword count of that entity ID. Also to the equivalent of destroying this pick up sword.
has a variant of generic event channel. also should have a radius On collision enter to this is trigger collider. A function that checks if Sword Pick Up receiver is within this collided object.
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