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Dioramas & Level Designs - Coggle Diagram
Dioramas & Level Designs
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Forms of Level Design
Maze
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Involves having multiple indirect routes that require the player to find their own way to the end of levels making progression more challenging/rewarding.
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Path
Uses alley level structure whilst allowing playing to explore their route freely, entering adjoining rooms and even separated sections of a building
Entices the player to explore the stage before progressing in order to grab collectables or supplies
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Hub
Involves multiple branching offshoots from a central hub with different objectives in each direction.
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Island
Involves multiple places of interest in an island layout, all interconnected by roads/paths like a real island
Usually has multiple large structures as landmarks, sometimes even cities
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