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Character Research task, Screenshot 2024-11-07 at 12.14.51, image,…
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Series created by Gen Urobuchi, animated by studio Shaft
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Series created by Gen Urobuchi, animated by studio Shaft
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I like this character design because of the colours, story and elegance that is potrayed within the character's design.
I like this character design because of it's striking appearance, a bold and confident character with an interesting backstory and design
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I like this character design because of how ominous and simplistic it is, along with the symbolism that is present in it.
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Illustration style: It is a very painted 2d digital illustration, hinting on old Japanese prints and a modern realism style
Colours: The colours are striking in red, with the illusion of black shadows and yellow and white designs to bring out details within the character
Personality: The snake woman gives off a false bashful personality, the demeanour of a kind woman in disguise. She could easily be an alluring beauty
Technical prowess: I'm not the biggest fan of creating very realistic characters, however I can certainly draw a character with a realistic style
Realism: Out of all the characters on this board, this one has the most realistic style, less stylised features with an outfit based off of traditional Japanese clothing
Genre: The character itself is created in the anime genre, but the game it comes from is an action role-playing, fighting and non-linear game
Illustration style: It features the anime style, but with a lot more detail added to the drawings
Colours: The colours feature blues, whites and silvers
personality: Shorekeeper has a calm and gentle personality, and is devoted to the main character, as she is created because of their pain
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realism: It doesn't feature a lot of realism, with stylized eyes and fantasy elements, but the body proportions are relatively human
Colours: The colours feature mostly white, with greys and blacks with hints of red
personality: Arlecchino is a cold and bold character who is nicknamed "Father", a powerful fighter, yet with the gentleness and the heart of a mother. she can be harsh and strict at times, but does care for the children under her care
technical prowess: Her style is one of the more detailed character designs in genshin impact. But I believe that I could draw something similar to it
realism: She has a much more stylised look compared to realism, featuring heels that shouldn't even be possible
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Colours: Homulilly uses black, white, beige, navy and reds in her design
personality: Homulilly is a troubled character in an enraged state of depression. Once finding out that she had become a witch, she ends up trying to destroy what little is left of her
technical prowess: While not detailed in structure, Homulilly has a few details that I might find hard to recreate
realism: This character is not realistic, but features the anatomy of a skeleton
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Colours: The entire character is pure black, only using silhouettes to convey a person
technical prowess: this is a very simple design to recreate, however it could be hard trying to incorporate the details of the shadows
realism: this is not realistic in the slightest, only a shadow of a human with hair that looks like vines
I believe that the line-art of the character is certainly achievable using the Wacom tablet, however the shading would be difficult to recreate
Challenges that I might face are the limitations of Adobe Illustrate. It is a program more suited for graphic designs
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I believe that I could recreate the linear, colours and shading in this character's design
I believe that I could recreate the linear, colours and shading in this character's design
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Genre: The character itself is created in the anime genre, but the game it comes from is an action role-playing, fighting and non-linear game
Illustration style: It features the anime style, but a more simplistic one compared to withering waves
personality: Elsa Maria is a grief struck witch, constantly praying in front of a red monument in hopes to better the world that she once loved
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I believe that recreating something like this would be challenging, but not impossible
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