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The Problem With Our Phones, How do self-driving cars “see”?, How to get…
The Problem With Our Phones
hard to give up phones
constantly be rewarded in games
Our brains are hard-wired to make us novelty seeking
nomophobia
- the fear or anxiety of being without your phone
aimlessly scrolling through different apps
detach from our jobs during off hours--> be expected to be responsive
negatives= side- effect
be addicted to our phones
we use them alot
keep
beeping
in pocket
to keep track of our appointments
find ourselves incapable of sitting alone in a room with our own thoughts
floating freely in our own heads
lack of self-knowledge
We consult our phones, rather than ourselves
self- avoidance of suffering
not immerse ourselves in nature
gaze on the incalculable, immensity of the starry sky
positives
jog our memories
of important events
notifications to let us know we’
re due
to exercise on Sunday afternoon.
phones are
in no way
exclusively
bad
future phones
kind and not merely
subservient
( phục tùng)
know how to
summon up
our better natures/ confidence/ courage
Physical Impact
your spine angle
the prevalence of myopia or nearsightedness
disrupt your sleep
break the sleep-wake cycles
The screen emits a blue light --> alter our
circadian rhythms/ clock
solution
the last 2-3 hours before bed be ‘technology’ free
take “smartphone vacations”
rejuvenate yourself
using a flip phone
Mental Impact
effect perception of time
be a jerk --> more likely to turn down volunteer opportunities
How do self-driving cars “see”?
hazards
it's
pitch dark
in country road
how
Before it can
navigate
this
onslaught
of obstacles, the car has to
detect
them
gleaning enough information
about their size, shape, and position
That’s a tall order
control algorithms can
plot the safest course
( Vạch ra)
smart eyes= sensors
With no human at the wheel-->
infrared
laser
high resolution image
radar antennas
How to get better at video games, according to babies
London research
a group
set their sights
on a grand challenge( decide to achieve)- winning every games
the system was
superhuman
: getting scores better than professional human
an
ingenious
way