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BLAMMO - Coggle Diagram
BLAMMO
Systems
Save
SFX
Music
VO / Narrative
Save
Seed ID / Load Seed
Feedback
Easy share / Marketing / Streaming
Narrative
Narrative Structure
Main Characters
Co-Pilots
NPCs
Enemy Characters
Events
Endings
Level Design
Biomes
Room mechanics
Shrinking
Moving parts
Environmental Hazards
No shields
Slower Bullets
Slower Ships
Procedural Generation Rules
Cadence of levels
Map
Game Design
Bosses
Mini Bosses
Elites
Events
Races
Art Sets
Identify Key Gameplay Differences
Kitbash
Reward management
Risk / Reward eg. Elites give higher reward
How many choices
Rarity?
Junk?
Inventory Management
UI
Move around
Rotate
Maximum Size
Integration
How to get more space
Initial Layouts
Junk?
Ship Systems
Weapons
Engines
Shields
Relics
Project Management
Milestone Identification
M1
M2
M3
M4
Early Access vs 1.0
Content Packs and Roll Out Plans
Submission Process
Documentation
Onboarding
Git
Confluence / Docs
Audits
Art Audit
Communication of Plans with Fans
Public Trello Board?
Prototype
Expose Variable
Paper Prototype
UI Layout
UI
Main Menu
New Run
Choose Ship
Choose CoPilot
START
Choose node on map
Continue
Settings
See Unlocks
End of Run
Show Score
Earn Unlocks
Show Build
Pause Menu
Ship Details
Map
Research
Other twin stick shooters
Other Inventory Management
Other Early Access Games
Locations
Hangar
Bar
Shop
Meta Progression
Unlocks
New systems
Ships
Co Pilots
Progression Currency?
Player Ships
Cho default
Skins?
Others
QA / Build Pipelines
Builds
PR Process