Relevance: On the topic of using games in the classroom the connection between the human brain and how computers learn/unlearn is seen by how every time a leaner advances in the games the game builds each section on the previous section (Schleisman, et. al., pg.568). So, as the gamer learns the computer learns as well by creating different levels for the gamer. (CB)
Schleisman, K. B., Guzey, S. S., Lie, R., Michlin, M., Desjardins, C., Shackleton, H. S., Schwerdfeger, A. C., Michalowski, M., & Dubinsky, J. M. (2018). Learning neuroscience with technology: A scaffolded, active learning approach. Journal of Science Education and Technology, 27(6), 566–580