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Vilka sociala effekter har digitala spel på individens identitet och…
Vilka sociala effekter har digitala spel på individens identitet och relationer i både virtuella och verkliga världar?
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Spel som Plattform för Sociala Relationer: Vänskap, Nätverk och Kommunikation
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Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
strangers, online friends och offline friends
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weakest bonds with strangers and, while playing with strangers is constructive in promoting inclusive social connections between networks (i.e., bridging), this type of relationship may be detrimental to experiences of close emotional support
online-only relationships may be relatively heterogenous in that they constitute both close and more distal social networks.
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