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Mobile Handheld Device for Students - Coggle Diagram
Mobile Handheld Device for Students
requirements
Presentation
Multimodal
Heading
introduction
User story
data story
proposed solution
conclusion
develop prototype
low fidelity
use dataset
daily notificaiton
timetable
balance
room changes
prescribed
task
recognise and describe
data sources
programming elements
user interface components
usability principles
symbolise
algorithms
user interfaces
analyse
problem
constraints
limitations
related information
determine
programming
user experiences
synthesis
information
possible data elements
user interface
algorithm components
generaate
technical proposal
user interface
algorithm components
evaluate
impact
against criteria
prescribed
self determined
Problem
notice board being used to give updates
students spend class time looking at notice board
students are late to class
students can't check timetable or notification using mobile phone
law
students don't know where to go
use terminal to check balance
inefficient
Persona
Students
Year 7
know where classes are
Year 12
be in class on time
learn the content
assessment
exams
Get an ATAR
Teacher
want
Students on time
succeed in class
need
students in class
constraints
know room changes and notification at anytime
inconvient to use laptop between classes
Legal
No Phone
copyright
attribution to data
attribution of images
privacy
user
Needs
without using phone see
notifications
timetable
room changes
card balance
not be distacted
experience
minimal distraction
time consuming
story
students waiting for notice boards between classes
students end up late to class
miss valuable learning time
Teachers
students arrive late
disrupts the learning
has to explain what they missed
Want
know where their classes are
not be disrupted by late students
arrive to class on time
Hardware
sensors
microcontroller
IOT communication platform
Criteria
prescribed
not a distraction
show
timetable
daily notification
balance
room changes
easy to use
quick access
data
one way
increases efficency of students
Scope
proposal
Self determined
help students organise time to get to class
innovation
increase operational capability
affordible and sustainable
Useability
Portable
needs to be easy to access
too big and it becomes hard to use
bewtween classes
Learnability and Effectiveness
Easy to use
doesn't take a lot of time to learn
easy to access
Able to be read at anytime
glare from light making it hard to read
Existing Solutions
E-paper
social
know where classes are
updates about what's happening
economic
cheap
uses little reasources
only needs a battery for power
can be active for long periods
Criteria
not a phone
can't send data to other devices
students woon't be tempted to use during class
not a distraction
portable
can be read under light