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Teachers’ and Students’ Perceptions of the Implementation of Kahoot! Game…
Teachers’ and Students’ Perceptions of the Implementation of Kahoot! Game in Learning Vocabulary.
Key Findings
Teachers' Opinions
They thought Kahoot! was a useful, engaging resource for teaching vocabulary.
Gains in student involvement and participation were seen.
Positive Perceptions
Kahoot was largely well-received by both teachers and students.
Students' Opinions
Claimed that Kahoot! made vocabulary learning less stressful and more fun.
Claimed to be greater motivated to pick up new vocabulary.
Research Topic
Teachers' and Students' Perceptions
Focus
Implementation of Kahoot! in learning vocabulary
Setting
Educational environment (teachers and students)
Research Objectives
To find out how teachers feel about utilizing Kahoot! to teach vocabulary.
To investigate how students view and use Kahoot! to improve their vocabulary.
To assess Kahoot!'s performance as a vocabulary-acquisition tool.
Methodology
Research Design
Descriptive Qualitative Research
Participants
Teachers and students from a specific school (sample size defined in the study)
Data Collecion Methods
Teacher interviews
Students questionnaires
Bbservations on the interactions in the classroom
Focus
Gathering detailed insight into how both groups felt about using Kahoot!
Solutions/Strategies
Teacher Strategy
To enhance vocabulary learning, add Kahoot! into routine lessons.
Use it as an enjoyable formative evaluation tool to determine students understanding.
Student Engagement
Using the game-based form of Kahoot!, students are encouraged to compete and work together.
Provide quick response through the game's interface.
Data Analysis
Qualitative Analysis
Teacher interview responses were analyzed thematically.
Analyzed student survey data for common themes related to engagement and motivation.
Classroom Observation
Examine how Kahoot! affected student behavior and participation in the classroom.
Conclusion
Engaging and effective
Kahoot! is found to be an engaging and effective tool for learning vocabulary.
Increases motivation
Both teachers and students agree that it increases motivation to learn vocabulary in a fun, interactive way.
Recommendation
Continue to use Kahoot! for vocabulary instruction, with adjustments to meet different classroom needs and student preferences.