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Ch1 TODAY Welcome to the Platform Revolution, Platform Introduction, G1…
Ch1 TODAY
Welcome to the
Platform Revolution
Why can the
platform win?
Allocation
doesn't need
unlock spare capacity to market
ex. Viki uses an open community of
translators to add movie subtitles.
Supervision
doesn't need
create community feedback loops
ex. Wikipedia has built an information
network by leveraging an external users.
Gatekeeper
doesn't need
grow to scale more efficiently
ex. Amazon’s Kindle platform
allows anyone to publish a book.
Examples
of platforms
Air bnb
Founded in 2008
doesn't even have a hotel
It lists more than 500,000 rentals and
has served more than 10 million guests.
Uber
Founded in 2009
doesn't even have a taxi
Less than 5 years later, it was valued
by investors at over $50 billion.
Alibaba
Founded in 1999
doesn't even have a inventory
One of its business portals ,Taobao
has nearly a billion different products.
Facebook
Founded in 2004
doesn't have an original video
Over 1.5 billion subscribers visit
regularly this social network site.
Linear
Value Chain
Producer
a step-by-step arrangement for creating value
Consumer
Allocation
constrained by capital deploymemt
ex. The accommodation industry
needs to build more hotels.
Supervision
ensure quality of market interactions
ex. Establish a control mechanism
for the customer service system.
Gatekeeper
manage value in the industry
ex. Editors need to select a few
books from among the thousands.
Ch2
NETWORK EFFECTS
The Power of the Platform
Other tools
for growth
Price Effects
eg. Discounts offered by grocery stores only increase short-term sales.
Brand Effects
eg. Apple’s brand ensures customer loyalty, but maintaining it requires massive investment
Virality
eg. Pokémon Go’s explosive growth followed by a quick decline in users
Four kinds of
Network Effects
Positive Same-Side Effects
More players online in games like League of Legends means faster matchmaking and better gameplay.
Positive Cross-Side Effects
More creators on YouTube attract more viewers, and more viewers encourage more creators.
Negative Cross-Side Effects
Having too many games on Steam can confuse players, making it difficult to find quality titles and leading to frustration.
Negative Same-Side Effects
Too many users on Tinder at once can overwhelm users, making it harder to find meaningful matches.
Scaling
Network effects
Frictionless entry
eg.Google’s simple account sign-up allows millions to join with ease.
Side switching
eg. Airbnb: users can switch from consumer to producer.
Shift from Supply to Demand Economies of Scales
Supply-Side
eg. Ford Motor Co.focus on production efficiencies to lower unit costs.
Demand-Side
eg. Microsoft's Windows OS gained value as users and developers grew.
Two-Side
Network Effects
E-commerce
eg. Amazon.eBay: buyers attract sellers, and vice versa.
Social Media
eg. FB & IG: value grows as users and advertisers interact.
Platform Introduction
:star:Connection
Transactions
Create value
:recycle:feedback
Give the platform its own value
The system of the platform
sets the rules
Organization
mediates producers
and consumers.
Resource
2 more items...
buyers and sellers
Match users
G1
Mandel 許詠翔
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Laura 鄭慧真110212088
Yulisa 陳宥妮111212004
Hom 113212527
ref.Metcalfe's Law