Elevate game

Environment reacts to music

Environment Manipulation via Music Switches

Some puzzles could be based on the timing of the beat, where the music’s tempo directly influences how fast or slow things move.

certain visual or environmental elements are only "active" when a certain track is playing

Track A might open a door, Track B could create a bridge, and Track C could trigger a timed event. The player would need to find the right sequence to solve it by switching music tracks in a specific order.

Character is a snake (cubes)

Input Handler

Event Open Shop()

Camera Controller

Transition the camera

ShopManager

SlotsGUI

Show slots and enable player to click them

Show slot info and action buttons for the slot

Buy action

Show available modules to buy

Buy module, go back to slot info

Sell action

click to edit

Buy module