Elevate game
Environment reacts to music
Environment Manipulation via Music Switches
Some puzzles could be based on the timing of the beat, where the music’s tempo directly influences how fast or slow things move.
certain visual or environmental elements are only "active" when a certain track is playing
Track A might open a door, Track B could create a bridge, and Track C could trigger a timed event. The player would need to find the right sequence to solve it by switching music tracks in a specific order.
Character is a snake (cubes)
Input Handler
Event Open Shop()
Camera Controller
Transition the camera
ShopManager
SlotsGUI
Show slots and enable player to click them
Show slot info and action buttons for the slot
Buy action
Show available modules to buy
Buy module, go back to slot info
Sell action
click to edit
Buy module