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cursed game ideas - Coggle Diagram
cursed game ideas
soul collector
story
humanity is on it's last legs and you are tasked with providing the city with energy. kill cursed beings to gather their cores and power the city and earn money to upgrade your gear to take on stronger abnormalities.
mechanics
there will be some simple combat which includes attacking, dashing and special abilities.
there will be a quota for the player to reach before they head back to base to prevent players from escaping to safety without the required quota.
the player will be able to get better weapons upon defeating certain anomalies. this will provide motivation for the player to defeat certain enemies to make progression easier.
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movement
movement for this game will either be root motion or rigidbody. main reason as to why i would want to use root motion is because it can allow me to properly sync up the movement speed with the animation, however if it doesnt work out, i can still use rigidbody movement as a backup.
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pachinko escape
story
you wake up in a random facility that you know nothing about. as you travel across the rooms, you figure out that there was a security breach. you try to escape however the anomalies are chasing you across the facility and its up to you whether you fight back or run away,
mechanics
in order to fight or escape, you will need to drop a ball into the dropper to determine the result. there may be power-ups that enhance certain results.
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movement
the movement will most likely be using nav-mesh agent to choose which rooms you decide to go in or potentially even using UI to decide where to go next.
code: termination
story
you are a manager for a company called code: termination. your job is to neutralize any anomalies and people who try to enter the city. however, once you get closer to the end of the game, you realise that the reason why they were running to your city is because there has been a huge containment breach with a huge wave of anomalies rushing towards the city.
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mechanics
you control agents using nav-mesh agent which
will allow you to give them
certain commands such as move to a certain
location and holding a position
you can revive the agents once however it consumes special resources and turns them into zombies, losing them once the match ends.
there will be a large selection of different agents that you can hire, each one having their own strengths and weaknesses to different enemies and effects.