Please enable JavaScript.
Coggle requires JavaScript to display documents.
A BRAIN EXERCISE PROBLEM-SOLVING GAME - Coggle Diagram
A BRAIN EXERCISE PROBLEM-SOLVING GAME
target audience
14-18 year old
no swearing
small amounts of violence
small amount of blood
not many weapons
not horrific content
humor
animated styled games
non-fiction
fiction
teenages between the age of 14-18 also like to have in there games the effects of adulthood
alcohol
somtimes even jobs
farming
bartender
powerwashing
game effects
brain training
reaction time
aim improvment
memory increase
increase focus
increase concentration
games similar
wordle
improves memory
candy crush
improves concentraition
aim lab
aim trainer
tetris
improves focus
mymaths
revision
what games include
learning effect
revsion
homework
school work
brain training effect
aim
reaction
focus
14-18 intrests
online games
FPS
open world
competitive gameplay
single players
multiplayers
RPG
sports
football
basketball
tennis
badminton
motor sports
rally cross
f1
go-karting
winter sports
ski jumping
snow boarding
olympics
swimming
running
javelin
shotput
hobbies
music
art
sleep
online shows
anime
cartoons
books
manga
animals
zoo
home pets
14-18 game intrests
acheivments
competitive game-play
skins
in-game currency
leveling up systems