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"Calm before the Storm" interpretations, Ideas, Genres, People…
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Ideas
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Investigation / Deduction:
Given a codex of disasters, figure out the incoming crises using present information
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You play as a _.
Your goal is to figure out the incoming crises.
To aid you, you are given a codex of all possible answers.
You are also given most, if not all, of the information needed to deduce the answer.
CALM
Deduction
Eliminate possibilities to identify the disaster (and even find a way to prevent them). There should be a lot of possible answers, so that players can't make (uneducated) guesses.
Investigation
Sift through piles of information and find pieces that may be relevant. There needs to be ways for the player to know where to [start] looking.
Contradiction
Information may contradict other information. You need to decide which one holds more weight (e.g.: A trusted journalist article holds more weight against a tabloid)
STORM
If you get it wrong
Disaster strikes and you lose.
Apocalypse cutscene
If you get it right
Disaster is averted and you can move on to the next level.
Disaster prevented cutscene, so that it's more interesting
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People may not be aware of the event, but see signs
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Destiny, Myths, Prophecies
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Main essence for the theme:
2 phases
1) Calm - preparation and setup
2) Storm - climax, payoff, punchline, pass/fail