Pokemon Trading Card Web Application
Constraints
Data requirements
User perspective
User interfaces
Developer perspective
Target users and stakeholders
Development stack
Programmed components
Problems from the user's side
Requirements for user interaction
Usability principles like accessibility and learnability
Challenges from a developer's side
Programming and design components
Data management considerations
Timeframe for development
User and developer limitations
Budget and resources
Types of data to be collected (e.g., user data, card collection data)
Storage and security concerns
Data flow between components
Who will use the application
Stakeholders involved in the development and deployment process
Key features and elements
Design principles and usability
Potential impacts (personal, social, economic)
Platforms and technologies to be used
Feasibility and sustainability considerations
Specific programming elements like selection, iteration, and data output
Integration of user interface with backend data