Pokemon Trading Card Web Application

Constraints

Data requirements

User perspective

User interfaces

Developer perspective

Target users and stakeholders

Development stack

Programmed components

Problems from the user's side

Requirements for user interaction

Usability principles like accessibility and learnability

Challenges from a developer's side

Programming and design components

Data management considerations

Timeframe for development

User and developer limitations

Budget and resources

Types of data to be collected (e.g., user data, card collection data)

Storage and security concerns

Data flow between components

Who will use the application

Stakeholders involved in the development and deployment process

Key features and elements

Design principles and usability

Potential impacts (personal, social, economic)

Platforms and technologies to be used

Feasibility and sustainability considerations

Specific programming elements like selection, iteration, and data output

Integration of user interface with backend data