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Video Games: Old Thoughts vs Current Reality - Coggle Diagram
Video Games: Old Thoughts vs Current Reality
Old Thoughts
Unhealthy
do not enable learning or deep thought
seditary
lack of interaction
Unuseful
fictional / not practical
no real-life application
No impact on society
Only for teens and young adults
Bad Content
Violence
Objectification
Promotes lawlessness
Current Reality
Health benefits
Increased and varied interaction
games that require movement
increase in cognitive abilities
Uses
learning and training
theory testing and scientific value
Simulation of situations that would be dangerous/expensive
Societal messaging integrated into games
Plentiful Good Content
Still some levels of negative content available
Most games do not feature mature/violent content
Many games designed for young children
Changes in technology and prevalence contributing to change in gaming function.