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UE5 - Coggle Diagram
UE5
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Concepts
Trace
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New Trace Channel, New Object Channel
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4 Pillars of OOP
Encapsulation
Encapsulation refers to the practice of restricting access to certain components of an object and only exposing a limited interface to the outside world.
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Variable & Address
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Pointer
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pointer isn't a data type, it a variable that stores an addres
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Relfection
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Merge data to Unreal Editor, expose data to blueprints, handle garbage collection
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Light
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static, stationary, moveable
Sky and Lighting
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Directional Light
Crtl + Shift + L, or Crtl + L to adjust transform of directional light
Static, stationary, movable
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Short cuts
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In visual studio, crtl + shift + f1 on highlighed word
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Static Mesh
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dynamic shadow, static shadow
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MATH
Vectors
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2D, 3D coordinate systems
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Direction
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Direction = V / | v |
Direction = ( X / |v|, Y / |v|, Z / |v|)
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facing direction, movement input, projectile direction, line tracing
Magnitude
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distance from tail to head, you need both of these to calculate |v|
Rotator
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- Roll(X axis / Forward), Pitch(Y / Right axis), Yaw(Z axis / Up)
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Location Vector
For Actors in scene, location vector specifics position of the actor in 3D world space
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