Please enable JavaScript.
Coggle requires JavaScript to display documents.
VR & Libraries - Coggle Diagram
VR & Libraries
Challenges
Training and Implementation
Portability and Mobility of VR Units
Lack of Institutional Licensing
Securing Stable Funding
Moving Beyond Grant Funding to Operational Funding
ILS Integration of VR Content
Applications
Education
Distance Learning
Virtual Visits: Museums, Exhibits, Historic Locations, etc.
Virtual Meeting Spaces
Interactive Classrooms
Recreation
Gaming
Virtual Tourism
Retail
Content Creation & Making
Vocational
Labor Certifications: Machinery & Equipment Usage
Soft Skill Training
Health Sciences Training
Healthcare
Mental Health
Exposure Therapies for Phobias
Treatments for PTSD
Physical Health
Virtual Meeting Rooms
Anxiety and Pain Reduction
Physical Therapy and Rehabilitation
Implementation
Staff Training
Securing Funding
Purchasing Equipment
Headsets
Software Licenses
Adopting or Creating Policies and Procedures
Ethical Concerns
Patron Privacy & Security
Accommodations for Patrons with Disabilities
VR Licensing and Age Restrictions
Business Model Ethics (Can Libraries support Meta?)
Benefits
Library as Gateway for Public VR Accessibility
Safe Context for Technology Exploration
Low Cost or Free Access for Public Users
Increased Engagement
Distance Users: Visiting Virtual Collections & Programs
Interactive Collections and Exhibits
Increased Patron Interest in Emerging Technologies