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Display, Control - Coggle Diagram
Display
Type of display
Dynamic display
- display content changes with time
Example
Speedometer, fuel gauge, radar, watch
Quantitative display
- Displays the quantity of some variable
Example
Time, speed, temperature
Static display
- display content remains unchanged with time
Example
Label, traffic sign, graph, symbol
Qualitative display
- Displays qualitative information
Example
Brake light, battery gauge
13 Principles of Display
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Perceptual
LATORD
Top - Down Processing
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People perceive and interpret signals in accordance with what they expect to perceive on the basis of their past experience.
Redundancy Gain
When the viewing/listening conditions are degraded, a message is more likely to be interpreted correctly when the same message is expressed more than once
Same message is presented in alternative physical forms.
etc: Voice + print, color + shape, LED + Warning tone
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Memory
RPC
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Principle of Consistency
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Design displays in a manner that is consistent with other display that the user may be perceiving concurrently or may have perceived in the recent past.
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Control
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Category of control
Discrete
Discrete Control Activation
- Activating or changing the discrete state of some system
-Simple and fixed magnitudes of information provided to the system
etc: On/off switch
high/medium/low toggles
Example: Automatic car gear which provides for park, reverse, neutral or drive mode.
Physical feel
- Should be some feedback as to state change.
- Feedback is a critical, positive feature of discrete controls.
- Touch screen, push button do not do so well in giving obvious feedback.
- Care should be taken in the design of discrete controls.
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Size ; use larger size, spacing between controls
Confusion & labeling ; should be well specified and meaningful
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When control-display relationships are compatible:
- Learning is faster
- Reaction time is faster
- Few errors are made
- User satisfaction is higher
Positioning Control Devices
- A common task in much of human machine interaction is the need to position some entity in space
- Spacial tasks involving positioning or pointing
Etc:
- Moving a cursor to a point on a screen, reaching with a robot arm to contact an object, or moving the setting on a radio dial to a new frequency.
- Mouse, joystick, thumbpad, are available to accomplish such tasks
Movement time
- Control require two different movements
etc: movement for the hands/fingers to reach the control device
movement of the control device in some direction to position a cursor
Fitt's Law
- The amout of time required to move a pointer (eg. mouse cursor) to a target area is a function of the distance to the target divided by the size of the target.
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Continuous
Continuous Control & Tracking
- Varying level of information provided to the system via the operator.
- Track a continuously moving dynamic target
- Provide (theoretically) unlimited number of change of states.
Example scenario
(Control Panel Layout)
- Controls and displays should be arranged in functional and/or sequential groups
- Components should be grouped based on function
- The number of controls should be kept to a minimum
- Control panels should minimize eye movement and hand travel, but maintain adequate space for visual discrimination and control activation.