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Puzzles, Temple of Almr, Isle of the Mists, Ancient City - Entry - Coggle…
Puzzles
Collect 1 crystal to get through to next section. Further section requires 2 crystals to unlock. Then 3 and so on. Think Chip game.
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Temple of Almr
Inside, there is a shrine and a tree. Guardian. The artefact they seek is within the tree.
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Unless guardian is convinced, guardian will try to decieve players into springing the chest trap.
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Once water floes into area, statues rise from their pools.
Solution:
The adventurers need to gather the correct items from the surrounding jungle to place in the bowls. Each animal statue represents a specific aspect of the jungle, and their offerings are tied to their nature. Written in druidic.
Jaguar (Strength and Stealth): Place a strong vine or a large, smooth stone to symbolize the jaguar's power and silent movement.
Monkey (Playfulness and Intelligence): Place a handful of jungle fruits or nuts, representing the monkey's playful nature and cleverness.
Parrot (Color and Sound): Place a colorful feather or a small musical instrument (like a flute made from a hollow reed) to honor the parrot's vibrant presence and calls.
Snake (Mystery and Healing): Place a medicinal herb or a small vial of healing potion, symbolizing the snake's connection to both danger and medicine.
Pool of water, fed by a waterfall (hiding the door) There is a stone tube going over a hill, need to fill statue area by activating siphon system.
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Isle of the Mists
Raya and the Last Dragon - Curse that wiped out the population. Mists to protect the rest of the world from the curse being unleashed.
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Created by fiends - Weis Asath, Queen of Shadows
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Fueled by use of a corrupted artefact. Grants power, but somehow empowers curse? How long it can stay out?
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Ancient City - Entry
Puzzle Pieces
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Hidden beneath vines - Almr, Forest Queen
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Constellation Alignment - lunar cycle - Myrkr Máni (Dark Moon) - Northport, Shalidora Kalesath?
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