Motion Capture In Gaming - Product Development

Control Devices

Game Production collaboration with our tech and experiencial game plans for public or arcade displays

Motion Capture Suite

Mixed Integration

Military or safety Training Simulations

Public Tech Displays

Innovative Controllers
Eg: Cricket Bat prop with IMU Sensors

Product Development for Jul - Sep 2024

Create Simple Version of Mocap Suite that can capture complete human movement excluding fingers and face

Create basic level script or blender addon

Should be able to give atleast raw data
converted to 3D animation
keys to retarget to the
characters & Clean up

Test Methods

Chordata experiment

Kneecap blender addon

Custom scripting to directly export as BVH

Medical & Sports Applications

Live Games
Eg:Live AR Maryo Cart Game

Set Up Games At Malls

Laser Tag Games

Real Go Kart Position Tracking and Recing Map Displays / Leadership Board

Joysticks

Partnership with PS & XBox control Manufacturers

Bracelet & Gesture Based Controller

Racing Wheels

4D Gaming Chair

Table or Board Games

Sports Devices

Create a Blender addon

Validate & Test it out wih 2-4 Studios

1st Month

2nd Month

3rd Month

Performance Caputure
Eg: Attach Sensor with bat to create 3D simulations and comparison

Movement Monitering

Equip Inside Ball or any other device for perfect judgement

Player Tags For Positon & Rotation Mapping

Guns

Flight Controller

Timeline Breakdown

Weekly Tasks

| Week | Tasks |

| 1-2 | Define scope, gather materials, set up tools | Provide Design & Specification Document | Create Market Research |

| 3-4 | Design mocap suit, assemble hardware |

| 5-6 | Develop sensor initialization, data collection, calibration routines |

| 7-8 | Implement real-time data transmission, data logging, and processing |

| 9-10 | Integrate with 3D software, develop visualization tools, implement real-time streaming |

| 11 | Conduct initial tests, perform detailed calibration, gather internal user feedback |

| 12 | Prepare for studio testing, conduct studio tests, refine based on feedback, final optimization |

Goals