Brain exercise game

colour schemes

black

brown

orange

grey

dark brown

light greys

dark blues

light blues

target audience (PEGI 16)

more dark mature themes

darker colour schemes

light gore/ imagery

more complicated puzzles to engage more intelligent audience, they might find them more rewarding

slower paced gamplay, the audience doesnt need high action and such to keep them engaged and have a higher attention span

less flashy

setting

gloomy, more sombre atmosphere

door to escape from

set in 1 location

medieval weapons

torture devices

rack

brazen bull

pillory

iron maiden

medieval dungeon setting

wheel

floor tiles, walls

floor tiles, walls, weapons

swords

axes

bows

knives

spears

halberds

art style

attracts older audience, keeps game slow paced and focus based requirement

pixel art

client requirements

between 14-18 audience, so i chose pegi 16

client is called ' exerbrain games'

short game - only one level

played for entertainment

aims to improve users focus, memory and concentration

must contain problem-solving challenges

can be played on any device of choice

less cartoony

more gritty detaill

statues

knights

crucifixes

angels

demons

gargoyles

keeps game streamlined and easy to follow and concentrate

saints

door, reflecting off light, walls

brass knuckles

arrows

hammers

keeps game edgy and fresh

darker areas

light, walls

walls, dirt, grime

crude/ less bright

potential character

peasant

nobleman

king

prisoner

noblewoman

honorary statues (queens, kings, noblemen)

dragons

puffy and sophisticated clothing, regal

yellow crown, robe, purple, expensive clothing, could be tattered

ragged clothing, sandals, dirt, grime

fancy hats, fancy clothes, tight, leggings

chains, helmets, rags, dirt, crime

less cartoonish and bright sprites/art style

mechanics

point and click

player moves with wasd keys

player faces towards arrow

interact with items to see how it affects environment

interact with environment

w is up, s is down, a is left, and d is right

player walks onto item to obtain them

item display at bottom

when key is obtained, player must interact with door by walking into it

unconver mystery and quests

gameplay

player must find their way around a dark medieval dungeon

there will be traps, torture devices and weapons which the player interacts with to be given a puzzle

once enough puzzles are solved the player can obtain a key to escape the dungeon

the game will be slow paced and set in one location, giving the player more of an incentive to work slower, take time to focus and increase their memory and concentration

conventions

focus on completion

puzzle solving

logic, problem solving

slow pace

focus on mouse

less action-oriented

slow movement speed

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