Brain exercise game
colour schemes
black
brown
orange
grey
dark brown
light greys
dark blues
light blues
target audience (PEGI 16)
more dark mature themes
darker colour schemes
light gore/ imagery
more complicated puzzles to engage more intelligent audience, they might find them more rewarding
slower paced gamplay, the audience doesnt need high action and such to keep them engaged and have a higher attention span
less flashy
setting
gloomy, more sombre atmosphere
door to escape from
set in 1 location
medieval weapons
torture devices
rack
brazen bull
pillory
iron maiden
medieval dungeon setting
wheel
floor tiles, walls
floor tiles, walls, weapons
swords
axes
bows
knives
spears
halberds
art style
attracts older audience, keeps game slow paced and focus based requirement
pixel art
client requirements
between 14-18 audience, so i chose pegi 16
client is called ' exerbrain games'
short game - only one level
played for entertainment
aims to improve users focus, memory and concentration
must contain problem-solving challenges
can be played on any device of choice
less cartoony
more gritty detaill
statues
knights
crucifixes
angels
demons
gargoyles
keeps game streamlined and easy to follow and concentrate
saints
door, reflecting off light, walls
brass knuckles
arrows
hammers
keeps game edgy and fresh
darker areas
light, walls
walls, dirt, grime
crude/ less bright
potential character
peasant
nobleman
king
prisoner
noblewoman
honorary statues (queens, kings, noblemen)
dragons
puffy and sophisticated clothing, regal
yellow crown, robe, purple, expensive clothing, could be tattered
ragged clothing, sandals, dirt, grime
fancy hats, fancy clothes, tight, leggings
chains, helmets, rags, dirt, crime
less cartoonish and bright sprites/art style
mechanics
point and click
player moves with wasd keys
player faces towards arrow
interact with items to see how it affects environment
interact with environment
w is up, s is down, a is left, and d is right
player walks onto item to obtain them
item display at bottom
when key is obtained, player must interact with door by walking into it
unconver mystery and quests
gameplay
player must find their way around a dark medieval dungeon
there will be traps, torture devices and weapons which the player interacts with to be given a puzzle
once enough puzzles are solved the player can obtain a key to escape the dungeon
the game will be slow paced and set in one location, giving the player more of an incentive to work slower, take time to focus and increase their memory and concentration
conventions
focus on completion
puzzle solving
logic, problem solving
slow pace
focus on mouse
less action-oriented
slow movement speed
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