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Educational toys & games - Coggle Diagram
Educational toys & games
End user
Age
Babies
Toddlers
Children
Teenagers
Adults
Aged
Less-abled
Physically
Mentally
Emotionally
Blind
Deaf
Dementia
User Environment
First World society
School
Home
Hospital
Care home
Prison
Out doors
Third World society
Limited power supply
Minimal technology
Limited funds
Remote locations / wilderness
Extreme climate
Restricted access
Limited habitable space / storage
Areas of learning
Gross motor skills
Minor motor skills
Memory skills
Pleasure and fun
Subject learning
Comfort and safety
Creativity
Communication
Music and the arts
Physical activity
Emotional development
Imagination
Story telling
Organisation
Problem solving
Relaxation
Interest and hobbies
Puzzles
Sounds and music
Light
Colour
Design constraints
Cost
Buildability
Complexity
Technology
Time
User interface
Health & Safety
Sustainability
Recycling
Fair trade materials & working
Environmentally friendly