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Platformer Game, This describes additional features that could potentially…
Platformer Game
Platform:
Mobile Application
- Easy to interact with: Controls are simple and involve tapping or holding the screen.
- Doesn't require complex computer key binds such as arrow keys or 'wasd' on keyboard or interact buttons such as 'E' (interact), 'P' (pause), etc.
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Menu Screen:
- Menu screen can automatically switch between different backgrounds, giving the user a brief idea of gameplay and different maps that they can unlock in the future.
- Consist of: Title of the game, icon to access the settings menu - including user preference, icon to change character, icon to play story mode - including unlockable maps, icon to play challenge levels, icon to display achievements, icon to display quests.
Style:
- Horizontal runner-style game.
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- Characters and the environment won't be incredibly realistic.
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Content:
- Levels, characters, maps, secrets, background music, sound effects.
Levels:
- Every level is unique. There is one secret in every normal level. And three secrets in the final level of every map.
- Levels gradually increase in difficulty as the player progresses through the worlds.
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Characters:
- Characters can be unlocked as the story mode progresses.
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Maps:
- Every map will have a name.
- A short description about the purpose of completing the map and what to find on the adventure will be located directly under the map name. For example, Far From Home: Discovery of a lost artefact: the key to the temple of truth.
Sound Effects:
- There will be sound effects for characters as they interact with objects and the environment.
Rules:
Aim of the game: Travel across different worlds. Pass a certain number of levels to unlock new maps. Complete quests along the way to unlock new characters. Find secrets hidden in levels. Reach the end of the game to unlock the ending.
- There are no time constraints. Only the ability to complete each level wherever necessary.
- Characters are able to use power-ups such as teleportation, invincibility, invisibility, etc. These power-ups will help characters reach the end of certain levels.
More power-ups will be included in levels as the game progresses, contributing to the difficulty of each level.
Ending
Characters complete their journey but a twist occurs at the end, foreshadowing a part 2 to the storyline.
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Theme:
Adventure
- There will be different maps with different environments such as desert, forest, tundra.
- First environment could be a typical human environment, so it could include streets, houses, buildings, etc: in the background.
- As the adventure progresses, characters can explore outside their usual environment and go beyond what they know.
Characters may come across new items, objects, secrets along the way.
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Similar Games:
Run, Run 2, Run 3
Similar in terms of worlds, maps, levels, range of characters, adventure theme.
Geometry Dash
Similar in terms of 2D style, auto-runner style, levels, secret coins.
Super Mario 3D World
Similar in terms of adventure theme, worlds, levels, secret coins.
SkiSafari 2
Similar in terms of auto-runner style, 2D style, range of characters.
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Game type:
Auto-runner
Skills involved: memory, quick-reaction, problem-solving.
Target Audience
- This type of game would be suitable for people who enjoy quick-reaction games whilst developing new skills in order to complete the game along the way. An aspect of memory is involved, and those who like solving quests and completing challenges should find enjoyment in this type of game.
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This describes the type of game that will be played, the style of gameplay, and its target audience.
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