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Educational Toys/Games - Coggle Diagram
Educational Toys/Games
Example of educational games
Educational minecraft
coding
booklet
learn from mistakes
kahoot
learn from mistakes
Lego
train creativity
Where do we learn?
Online
School
Secondary
TT Rockstar
Primary
Parents
University
Job
Social Media
TikTok
Youtube videos
Instagram reels
Books
school subjects
Chemistry
Periodic table
Compound
English
Gramma
vocabulary
computer science
Coding
Network
Geography
Climate Change
Water cycle
How human impact the earth
Biology
Photosynthesis
Human body
Math
Ratio
Sin rule
History
The development of medicine
World War 2
French Revolution
World War 1
Industrial Revolution
Creative iMedia
Design logo for a company
Design loading screen
When do we start learning?
5 months old
Start learning how to talk
5 years old
Start learning in school
11-16years old
learn more complex stuff
elders
learn how to use a smart phone
17-18 years old
learn how to drive
Why do people like to use educational games?
Learn new things when they are playing the games
Well Behaved
Significant
Find more interest
Help people to communicate with others
Main User of the games
Teachers
Use the games to teach the students during lessons
Primary/ secondary school students
0-5 years old child
learn how to talk
Parents
use them to teach their children some new things
When can we play the games
Gathering/ Party
During lesson time
precaution of the product
Price of the product
The main users of the educational games are students, if we set the price too high, they may not be able to afford it
Scale of production
One off production?
Continuous?
Mass?
Helpful?
Can the players learn anything when they are playing the game?
Attraction
If the game is too hard to play, players may want to play other games
If the game is boring, the players may lose interest easily