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C R E A T I V I T Y {innovation gateway}, - Coggle Diagram
C R E A T I V I T Y
{innovation gateway}
Take-Aways
Innovation sparking from creativity to solve problems that don't even exist yet
Myths regarding creative thinking and stereotypes of creative people
Ethical Considerations with talent development-
Ornamental Creativity shows little connection to content- grossly overused perhaps?
Creativity was Originally defined in Greek mythology and Roman Empire.
Cognitive Creativity leads to using content knowledge to expand thinking creatively and originally
Challenges
Definition of Creativity differing between students and teachers and the rest of the world.
Most Teachers have a misconception of what it means to be a creative thinker- let alone how to develop creativity talent in a typical classroom
Differences and Connections of creativity and innovations.
Cognitive Creativity differs greatly from ornamental creativity
Innovation emphasizes the ability to problem solve creatively
Cognitive creativity expands into concepts of innovation
Most expectations of creativity includes process to product- we expect a product to be developed by use of creative and critical thinking skills
Creativity leading to technology
Berners-Lee question of "What if" spawned the ideas of the World Wide Web which led to over 90% of Americans having technology readily available.
Online platforms and social media introduced
Smartphones enter the market
Leading to phones having email and internet access
Technology used in business, food markets, and education
Online availibilty
Information shared globally connecting the world to each other
growing concerns of the "digital age" and "Information Revolution" in classrooms
K E Y S to DEVELOPMENT
Enrichment Triad Model defined with framework on how to implement into schools.
Teachers need more depth of knowledge of what creativity and talent development in the classroom should look like!
Domain Specific Creativity in Science, Math, Social Studies and Humanities
Creating curriculum that is embedded with creativity centered around curriculum along with student expectations of creativity
A P P R O A C H E S
to creative thinking
Creating a Classroom Climate for Creativity
Thinking areas/ tinkering areas
Availability of materials
-Exciting or Engaging instruction
-Meaningful Assignments
Flexible use of time
Positive student/ teacher interactions
Positive peer relationships
Intellectual Safety
T H E O R I E S
The Investment Theory of Creativity (Sternberg and Lubart)
Theory includes 6 resources for creativity 1.intelligence 2. knowledge 3. thinking styles 4. personality 5. motivation 6. environment
highlights risk taking and going against the norms to solve problems *Willing to fail and encourages growth mindset
4 C Model of Creativity
Mini C- personal creativity
Little C - Everyday creativity
Pro C - Professional level creativity recognized in a domain
Big-C Eminent creativity that has a Significatn impact on field or society.
Componential Theory of Creativity (Amabile)
Arranged in 5 stages 1. Identifying Problem 2. Preparation, 3. Response Generation 4. Response validation 5. Outcome *assess intrinsic motivation in correlation to creative product/ performance.
The Piirto Pyramid of Talent Development
Uses pryamid structure to illustrate framework that is inclusive vs exclusive and is based on 6 assumptions
creativity is domain specific
environmental factors play a key role in talent development
talent is likelihood to perform in a recognized domain
talent and creativity has the ability to be developed
creativity is dependent on demands within its own domain
each domain has rules that govern the way the talent is developed.
The 4 P's Model
Person -traits of individuals
Process- examine cognitive processes in creative thinking
Product- examines the outcome of the creativity
Press- Considers social and environmental impacts on creativity
A P P R O A C H E S
to integrating into teaching
Allow students to work in groups and learn to be open and have respectful discourse regardiing new ideas and different perspectives on a topic.
Teaching "growth mindsel" teaching students that failure is opportunity to learn.
Do not allow creative portions of a unit to be tacked on to the end for "extra" activities for students post assessment- often time is no prioritized and deeper learning opportunity is missed.
Engage students in problem solving to evaluate or solve different kinds of problems they've never been faced with before (to engage) then begin the teaching and allow students autonomy to ask questions and innovate new ways to solve original problem in supportive setting and deep questions and assessments that aren't created to only produce results of learning.
P S Y C H O S O C I A L
SKILLS TO SUSTAIN CREATIVITY
-Intrinisic Motivation - engaging in tasks because the student finds it satisfying
Growth Mindset- The view that anyone can learn any skill and take failure as opportunity
Sense of belonging- Feeling safe and comfortable within a group.
-Persistence- ability to keep going even if failure occurs
Self Confidence- The ability to feel confident
Self promotion- ability to promote your own work or show off skills
-Risk Taking- Willing to go beyond the norms or comfort levels
-Courage- facing fears without worry
S T R A T E G I E S
TO DEVELOP CREATIVITY
Establishing an Environment to Support Creativity
-Eliminating Suppressors of Creativity
Highlighting Creative People- giving students a connection to those that have traveled the creative pathways before them.
Problem Finding
-Anchor Projects - can be small group based on interests or whole group
-Actively Supporitng Creative Competitions-
-Assessing for Creativity
-Synectics and Analogical Thinking
-Modeling Creativity
T E A C H I N G M O D E L S
OF CREATIVITY
-Torrance Incubation Model- 3 stages and 6 tactics that will awaken curiosity and imagination
-Creative Problem Solving - -students identify problems - make a plan and execute and adjust as needed
Project/Problem based learning -
Design Based Learning - used to help develop NGSS and used in science more often than other content areas - works with innovation and problem solving
Creative Productive Independent Investigations - Enrichment Triad Model, Independent Study,