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FilmXhibit - Coggle Diagram
FilmXhibit
Game Elements
Game Mechanics
Rules and instructions
Objectives and goals
Chapters and Mini-games
Player actions and interactions
Rewards and penalties
Narrative Elements
Characters
Storyline or plot
Dialogue and narrative progression
Backstory and lore
Gameplay Elements
Player roles and identities
Level design and progression
Pacing and difficulty
Game balance
Replayability
Visual and Audio Elements
Graphics and art style
Animations and visual effects
Sound effects
Music and soundtrack
User interface design
Technical Elements
Input controls and feedback
Performance and optimization
Save and load functionalities
Game Genre
3D
Roleplay
Education
Puzzle
Simulation
Single Player
Software Development
Software Tools and Resources
Unity, Unreal, Godot
Adobe PhotoShop
Blender
Unity Asset Store
Mixamo
Possible Methodologies
Agile
Iterative Development
Continuous Improvement
User Involvement and Collaboration
RAD
Requirements Planning
User Design
Construction
Cutover
Team
Management and Coordination
Game Producer
Project Manager
Product Manager
Design
Game Designer
Level Designer
System Designer
Narrative Designer
UI/UX Designer
Art and Animation
Art Director
Concept Artist
3D Modeler
Programming and Engineering
Lead Programmer
Gameplay Programmer
Graphics Programmer
Sound and Music
Audio Director
Sound Designer
Composer
Project Information
Partner Organization/Target Users
Technological Institute of the Philippines (TIP)
IT students specializing in digital effects
Aspiring digital effect professionals
Features
Game Menus
Journey
Career
Minigames
Gallery
Settings
Quit
Game Components
Map
Progress Bar
Time Limit
Lives/Attempts
Inventory and Items
Shop/Store
Research Area
Game Application Development
Mobile Game Application
Mobile Learning Application