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Torche Houdini, dop import, moutain, material palette, fie - Coggle Diagram
Torche Houdini
obj
geometry "torche"
file "torche" torchfbx
material
material path > mat > torche
copier coller
null "torche"
geometry sim
object merge
object 1 : null "torche"
transform
incliner la torche comme sur un mur
selectionner partie du haut > blast
ayttribdelete
poly extrude : distance
3 more items...
*
PA VA PA DA
dop import
attribute wrangler
if(@age
<0.5){
removepoint(0,@ptnum
);
}
trail
trail length
3
add
polygon
by group
add
by attribute
attribute name
id
resample
length
0.05
carve
first u
0.738
second u
0.918
color
null_dop_import
color type
ramp from attribute
attribute
age
rampe
rouge/orangé
noir
3e curseur
range
0.087
1
dop network
copier coller
objects
pop*
moutain
noise value
amplitude
0.36
noise pattern
element size
1.35
material palette
principled shader
double clic
texture
base color > use texture
chercher la texture de l'obj > repeter pr chaque map
bump/normal
enable
texture path /chercher la map
surface
1 more item...
fie
density
check emit from flame
emission scale