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Video games - Coggle Diagram
Video games
Production
Coding
Controls
Object interactions
Collision
Designs
Character art
Splash arts
Profiles
Model
3D model
2D sprites
Enemy designs
Behavior
Model
Level designs
Object and weapon design
Social Factors
Demographics
Country and region
South East Asia
Huge Variety
Gacha
Moba
FPS
RPG
North America
FPS
Gacha
RPG
Europe
Moba
RPG
Age
Child
Visual overload
Simple gameplay
Adolescents and young adults
More likely to play new games with newer graphics
More open to influencers and friends
Variety of games
Adults
Old school games
Easy to play
Spending power
Gender
Genre
Economy
High GDP
More likely to play gacha games
Buys more paid games
Spends money on skins
Low GDP
Plays more F2P games
Cares less about quality or orignality
Marketing
Advertisement
Influencer marketing
People are likely to play games that their favorite influencer plays
Accessibility
Playable with friends
Device requirements
High specs
Low specs
Platform
Console
PC
Mobile
Crossplatform
Development
Planning
Gameplay
Genre
RPG
MMO
Open world
Platformer
Adventure
Unique Spin
Multiplayer
FPS
Moba
Single player
Horror
Survival
Story oriented
Gacha
Difficulty
Designs
Character concepts
Level concepts
Testing
Alpha test
Beta test
Closed beta
Open beta
Bug fixes
Adjustments
Final launch
Launch