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Creativity :<3:, Chapter Two: the Road Map, Chapter Four: Learning is…
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Chapter Four: Learning is creation, not consumption
The acquisition and reproduction of learning is the typical classroom's style- learn and memorize facts in order to regurgitate them during an assessment.
Deep Learning: "Teach a man to fish, and you feed him for a lifetime."
This learning requires students to develop an understanding of the concepts being taught. THEN, the students must appropriately apply them during other parts of their learning.
P21
"Foster collaboration among multiple entities to support learners in acquiring the knowledge and skills necessary for a constantly changing environment" (74).
The gradual, and ever-evolving, connection between learning and technology. This program allows students the ability to put into practice their creative skills in the classroom.
:fire:Big Thought :fire:
The goal is "to merge statements of learning standards that represent creative thinking, problem solving, design, and innovation with content curriculum standards" (79).
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History of Creativity
Medieval Times :check:
Examples of Creativity:
Horseshoes, wheelbarrows, plows, eyeglasses, etc.
Creativity was still considered rare and only when gods spoke through certain people in divine moments.
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Creativity Curriculum
Intentional emphasis on creative thinking, production, problem solving, innovation, and design
Surface Learning: "Give a man a fish, and you feed him for a day."
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