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Honey_Trap_V2, 滿足數量, Honey(actor), Pawn, Food(actor), U (開心時與被摸會有顏色變化?),…
Honey_Trap_V2
Demo
漫遊
隨機漂浮
手勢辨識
抓取
餵食
進化
Dispatcher
食物_actor
互動_event
(可以全互動放在同一個BP?)
Shader
distant feild
Actor
Character_Actor
滿足數量
進化_custom event(U)
Actor set enable和disable?
destroy & spawn actor
監控食物數量?)
可先用條件式再Call dis
監控互動_event條件式?
Honey(actor)
AI_Move_Roam
AI_Move_To_Pawn
Set Scale
Pawn
Palm_Up >
Thumbs_UP >
Food(actor)
Collision >
U
開心時與被摸會有顏色變化?
餵食