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Aura System, Emission, You must seperate your 100% potency into these…
Aura System
Enhancement
Enhanced Transmutation
Transmutation
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Transmuted Conjurations
(A) Signature Creation - The user can create a weapon or object that can't stay in their form (E.g Ice Sword, Lava spear, etc.)
REQUIRES 100% Conjuration, Costs 75% Conjuration and 25% Transmutation
(T) Enhanced Properties - The user can have their aura copy the properties of an object and then enhance those properties so that they're better than what they originally transmuted
REQUIRES 100% Transmutation, Costs 50% Enhancement and 50% Transmutation
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Specialization
75% Potency
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75% Potency
75% Potency
100% Potency
Uses aura in a way that doesn't fit in any other category, the specialization class is only granted to those that have high Destiny Points, or those who have descended from special bloodlines
Types of Specialization
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Cause and Effect - Abilities that require an activation for it to occur (This may be connected to everything in the Specialization category)
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Emission
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Manipulated Emission
(T) Homing Projectiles - These projectiles home on the target to hit them once before going back to the user, this command can be repeated several times
REQUIRES 100% Emission, Costs 50% Manipulation and 25% Emission
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Manipulation
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(T) Manipulated Conjuration - The user can conjure an object, preferably a body part, and control it with their mind like its an additional limb
REQUIRES 75% Conjuration, 75% Manipulation, Costs 75% Conjuration and 75% Manipulation
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