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Triple E Concept Map - Coggle Diagram
Triple E Concept Map
Enhancement
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Quantity vs. Quality
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Avoid using technology for the sake of it; make sure it makes a direct connection with the learning goal(s).
Underserved Students
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Focus should be on gaining higher cognitive skills not remediation or low-level cognitive activities.
Digital vs. Analog
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Use larger screens for complex texts, assessments, and gathering information.
Engagement
Access 1:1
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Not necessary for high cognitive learning activities. Teachers should be well versed in pedagogy that includes educational technology.
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Screen Time
Technology should be interactive and educational and the time limit should account for the age/grade level of the individual
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Extension
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Real-World Soft Skills
Learning activities should be authentic in nature and soft-skills should be a natural outcome of technology use that focuses on academic learning.
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