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AI Behavior Tree, SelectorNode, IsPlayerDodging()?, ParallelNode,…
AI Behavior Tree
SelectorNode
IsCloseRange()?
ParallelNode
move back
defense
IsMidRnage()?
Selector
IsPlayerAttacking()?
PaceAround
IsLongRnage()?
move forward
IsTired()?
dodge backward
IsPlayerDodging()?
ParallelNode
RandomNode
SequenceNode
SelectorNode
CircleNode
LeafNode