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Approaches - Coggle Diagram
Approaches
Online research
Product inspiration
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Existing DIY products
Pros and cons
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What was done well, what could be improved -> how will I incorporate these good qualities into my own criterion
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Fusion tutorials
This approach was carried out the imrpove my skill of fusion360 and although was never properly put to use, provided a learning experience of the fun I had in last years 4x4 RC car design course.
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Guided research
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Initial survey
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Identifying my target audience, WHO am I targetting? What makes their answers important other than being the target audience (e.g. level of play, experience with the topic matter)
Key takeaways:
Most participants, would like a use for their broken sticks and believe DIY equipment is a great alternative due to the cost effectiveness in comparison to store bought equipment.
There is a demand for training equipment such as, pass rebounders, stickhandling aids and shooter tutors.
Majority of survey participants who have thought about making their own training equipment have found it daunting or hard to get started. This validates my output as it confirms there is an existing need.
Not only is it cost effective, it also allows for much more customization and can help eliminate repetition in drills.
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Feedback
Multiple perspectives
Academic perspective
Design student
Feedback from both design perspectives transformed my drawings into "working drawings" and allowed me to create a blueprint I could easily refer to throughout the construction process.
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Intended audience
Players and peers
Feedback from my intended audience was used as progress markers to keep me on track as I worked towards creating an output both myself and my target audience would be happy with.
Feedback from all perspectives lead to changes in my design, until I had reached a final state which I was happy with.
What effect these perspectives had? By using multiple perspectives I was able to improve different aspects of my output, e.g, my design drawing, the functionality of my design
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