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FEATURES OF THE STUPID LASER - Coggle Diagram
FEATURES OF THE STUPID LASER
Very glowy, but it also has an aura around it
There looks to be a core of the laser and an aura so it could be done through a separate object?
It's very random
Low opacity
easy, use a low opacity material
I don't know how to randomize material properties but I know loosely how to randomize texture properties but not in real time
quite an issue
Looks like it has spaghetti of different opacitys running through it
Could be done through a spaghetti lineish texture with noise added
Or just add noise to the material to make it more/less opaque in different places
This will result in patches instead of spaghetti
this is difficult
obviously
Or I could make it only noise the base of the material but then it would carry the straight lines all the way up
But if I add noise to the model maybe they won't look as straight but it'll still look tacky
Always at an angle
its easy to angle a solid object or any other object
worse than the angle it's super fast so I need it to be light, I need it to only move in the specified direction, cannot rotate, no up/down/left/right that's not specified
Add VFX to the end so they can't tell it's a model?
Add constant velocity and make sure gravity does not affect it
set it's velocity constantly equal to something so it can't change at all?
Splashes/reflects sharply
Water/fluids/grains splash however it's a very peculiar reflection in a very angular way so it would take a lot of fluid stylisation to surface it right and grains have no chance of looking that angular
Model a shape, make it some form of a collider and make anything outside that die
Will always be the same shape unless noise is added
Kill particles manually
Tedious and time consuming
Only splashes when you hit rocks, when you hit other objects theres basically no splash
Splashing is very random, could be done through adding random noise to a group of points on a model?
If I were to do this it'd make that splash it's own separate effect which would be super useful when incorporating where the laser splashes in game
The beam is not perfectly straight
add noise to the model, but only a little bit and set the seed = frame so it changes every frame