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Shopping chaos, Gameloop - Coggle Diagram
Shopping chaos
run and brging costumers o their desire product
time limit
Mechanics
Action
Pick up
If thief
out of store and gets items back
if normal
watns especific products
Throw
carry
creates a "wall"
Box of items to sell
Empty box
walk
intangible
NPC-Player
Points
chaotic, fast pace costumer suport in a store(get costumers or items and put or deliver fast to correct area)
Gameloop
Re-stock store
guide people
stop thiefs
sell items
End Stock
win