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Stages of design thinking, leo 2.0 rp - Coggle Diagram
Stages of design thinking
empathise
Observing the way people do things and why they do it
Consider their physical emotion needs
Interviews
what types of people do you want to observe?
Special Needs
elderly
student
working adults
Where can you observe your target audience in the real world
What are you curious to discover
Empathy Immersion
Limit yourself
Do it yourself
See the world from other people perspective
put yourself in others shoes to better connect with others emotionally and compare feelings you have to feelings that other people have
observing
Who: What types of people do you want to observe?
Where to go online: Where can you observe your target audience online? Are they on social media?
What things to watch for: What are you curious to discover?
Where to go offline: Where can you observe your target audience in the real world?
define
Informs criteria for evaluating competing ideas
Consider the scale of the proposed solution and its ability to create meaningful change
Assess the level of innovation and creativity inherent in each idea.
Consider the long-term sustainability of each idea
Inspires your team
Keep an open mind
Define clear goals and objectives to be tackle
Provide a clear common direction so that your team to make decisions independently in parallel
determined the specific meaningful challenge to take on
Discuss your ideas with mentors, peers, or experts in relevant fields
Provides focus and frames the problem
Clearly articulate what the issue is
Ask questions like: What exactly is the problem?
ideate
Brain Storming
leverage on the collective thinking of the team by engaging with each other
come up at many idea as possible
Sketch Storming
express ideas and potential solutions in the form of diagrams
express ideas and potential solutions through rough sketches
Mind-Mapping
Write problem statement or key phrase in the middle of the page
branch out solutions and ideas that comes to your mind
Body - Storming
physically act out situations you are trying to innovate within
involve expressing solutions to ideas through physical activity
enacting some of the problem scenarios that you are attempting to solve
Test
To observe how user reacts to prototype, and learn more and empathies with the user
Show, don’t tell
Let your tester interpret the prototype.
To make iterations and refine the prototype
Actively observe
Watch how they use (and misuse!) what you have given them
Follow up with questions.
ask what can be improved
Ask users what they are thinking when they are doing this
isten to what they say about it and the questions they have
prototype
To ideate and problem-solve. Build to think.
To communicate. If a picture is worth a thousand words, a prototype is worth a thousand pictures.
To test possibilities.
To fail quickly and cheaply.
Don’t spend too long on one prototype.
To manage the solution-building process.
Early stage
Low resoultion prototypes
quick and cheap to make
Keep the early stage prototypes rough and rapid to allow yourself to learn quickly and investigate different possibilities
questions may be broad
Later Stage
More familiar to users
Prototype to be more refined to be functional and visually appealing
functional and interactive
leo 2.0 rp