Game Design

User Problem

Customer Problem

Developer Problem

Client Problem

Functional requirements

Non Functional requirements

Software

Usability principles

Impacts/ Contraints

Personal

Social

Accessibility

Utility

Learnability

Effectiveness

Safety

Visual design principles

Alignmemt

Balance

Contrast

Harmony

Hierarchy

Proximity

Repetition

Economic

Python

how easy a system is to learn

ability to be used by many different people

ability for users to make errors and recover from them

ability of the system to provide all the functionality that users need.

ability of the users to use the system to do the work they need to do

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Create a functional game for users aged 11-13