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Gameplay Animation - Coggle Diagram
Gameplay Animation
Structure/ Elements
Bridge
Stones / Magic bottle
River / Animal character
Two types of tree
House / wand magic
Portal / pot
Interactivity
The character walks, and suddenly finds an animal.
She will kill it using wand magic and then go to the portal.
The character gets the magic bottle and drinks it.
Character dropping crystal in the pot.
The character collects the crystals.
Theme
Forest
Night
Magical
Art Style
low poly structures with elements, the style should be a magic forest with some broken trees around the river.
Colors / Lighting
The lighting goal is a vibrant theme. combining it with a magic forest look and feel. it will have a darker setting overall but the areas with light and glowing effects will be vibrant and follow the colour theme.
Environment
The outdoor forest environment includes a house, a magic pot, 2 types of trees, a river, a bridge, crystals, a Magic bottle, a Magic wind, a portal, and some rocks.
Objective
For the whole gameplay to be a coherent, logical, effective game with proper interactivity and gameplay animation techniques.