Light/Dark

characters

inspirations

background and level design

gameplay

we will link this theme using the gameplay by:

a lighting mechanic in the buildings

unlocking rooms

power generating mechanic

Geiger counter

exploration

enemy coloured in mostly darkened or grey scaled

most gas masks were in greyscale or leather coloured

most of the world in darkness so characters also in dark clothing

main character will be dark and mysterious

light in the characters will come from the friendly natures people you can talk to

fallout 1/2

amnesia the bunker

metro exodus

will be dark and brooding due to nuclear winter

will be intentionally not very well lit to add to the feeling of the game