Light/Dark
characters
inspirations
background and level design
gameplay
we will link this theme using the gameplay by:
a lighting mechanic in the buildings
unlocking rooms
power generating mechanic
Geiger counter
exploration
enemy coloured in mostly darkened or grey scaled
most gas masks were in greyscale or leather coloured
most of the world in darkness so characters also in dark clothing
main character will be dark and mysterious
light in the characters will come from the friendly natures people you can talk to
fallout 1/2
amnesia the bunker
metro exodus
will be dark and brooding due to nuclear winter
will be intentionally not very well lit to add to the feeling of the game