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Visual Novel Pandawa Lima - Coggle Diagram
Visual Novel Pandawa Lima
Visual Novel
Novel
Long form story
Printed media
Author
Publishers
Purchase
Book Store
Online shop
Ilustrasi
Storytelling
Composition
Spectacle
Colours
Style
Game
Entertainment
Media
Digital
Movies
VIdeos
Digital Books
Printed
Books
Novels
Children's Books
Encyclopedia
Performance
Theater
Play
Circus
Flying Trapeze
Genre
Role Playing game
JRPG
Xenoblade
Persona
Final Fantasy
RPG
Fallout
Elder Scrolls
Assassins Creed
Red Dead Redemption
Multiple Gameplay mechanics
Action
Story Driven
Shooter
Third Person
First person
War
fantasy
Huge Weapon Inventory
Character abilities
Story based
RPG
Point & click
Adobe Acrobat
Deep Sleep
At the Dead of Night
There is no Game
Fran Bow
Visual Novel
Fate/Stay Night
Tsukihime
Higurashi
Tabletop RPG
Sid Meir's CIV
Monopoly
UNO
Card Games
Runeterra
Vanguard
Inscryption
Puzzle
We were Here
Portal
Monument Valley
Co-Op
Lethal Company
MMO
World of Warcraft
Adventure Quest worlds
Rainbow 6 Seige
MOBA
Sandbox
GMOD
Space Simulator
Fredom
Player based
Resource Management
Pokemon
Factorio
Space Engineer
The Escapist
Slime Rancher
Design
Buttons
Load
Quick Save
Save
Auto Play
Text Box
Character Name
Narration
Text
Main Menu
Character Archive
Save Files
Splash art
Settings
SFX
Volume
Music
Brightness
Save Files
Load
Save
Multiple Files
Gallery
Graphics
Scene
Theme
Nature
Nusantara
Royalty
Regal
Family
Pandawa Lima
Mahabharata
Epos
Long Poem
The Illiad
Odyssey
Beowulf
Historical
Legend
India
Spice Trade
Indonesia
Agama
Buddha
Hindu
Wayang
Teater wayang
Wayang Kulit
Jawa Tengah & Timur
Saudara
Arjuna
Tampan
Baik Hati
Nakula
Berbalas budi
Setia pada Kakak
Bima
Kuat
Jujur
Sadhewa
Rahasia
Bandel
Yudistira
Bijak
Tidak memiliki musuh
Keluarga
Dewi Kunti
Dewi Madrim
Pandu Dewa Nata
Keluarga besar
Kerajaan Hastinapura
Kurawa
Dursilawati
98 saudara laki lain
Duryodhana
Storytelling
Characters
Antagonist
Deuteragonist
Protagonist
Emotional Trigger
Sadness
Death
Regret
Heartbreak
Anger
Jealousy
Revenge
Happy
Triumphant
A happy conclusion
Winning a fight
Plot
Mixed
Chapters
Episodic
Linear
Full Story
Each Characters
Setting
Kerajaan Indrapura
Kerajaan Yudhistira
Kerajaan Kresna
Player
Knowledge
Story
Message
Events
Themes
Characters
Demeanor
Adventures
Clothes
Source
Different Media
Second hand
Different rendition
Clueless
Not Introduced
Not seeking
No Interest
Impressions
By design
Game UI
Smooth UX
Emotions
Curious
Invested
Refreshing
By characters
Conduct
Demeanor
Design
Activity
Characters
Following
Their Story
Their Example
Empathizing
Analyzing
Design
Sybolize
Actions
Game
Emersion
Having Fun
Learning
Story
Reading
As written
Implied
Understanding
Theme
Message
Learning
Imagining
Action
Scene