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Elden Ring - Coggle Diagram
Elden Ring
Character
CharacterInventoryManager.cs
PlayerInventoryManager.cs
CharacterEquipmentManager.cs
PlayerEquipmentManager.cs
CharacterEffectsManager.cs
PlayerEffectsManager.cs
CharacterCombatManager.cs
PlayerCombatManager.cs
CharacterManager.cs
PlayerManager.cs
CharacterAnimatorManager.cs
PlayerAnimatorManager.cs
CharacterNetworkManager.cs
PlayerNetworkManager.cs
CharacterLocomotionManager.cs
PlayerLocomotionManager.cs
CharacterSoundFXManager.cs
PlayerSoundFXManager.cs
CharacterStatsManager.cs
PlayerStatsManager.cs
World Manager
WorldActionManager
WorldActionManager.cs
WorldCharacterEffectsManager
World Character Effects Manager.cs
World Network Manager
WorldGameSessionManager.cs
NetworkManager(Netcode)
WorldItemDatabase
WorldItemDatabase.cs
WorldSaveGameManager
WorldSaveGameManager.cs
WorldSoundFXManager
World Sound FX Manager.cs
PlayerUIManager
PlayerUIManager.cs,
UI
TitleScreenLoadMenuInputManager.cs
TitleScreenManager.cs
UI_Match_Scroll_Wheel_To_Selected_Button.cs
Player UI
PlayerUIHudManager.cs,
PlayerUIPopUpManager.cs,
UI_StatBar.cs,
PlayerUIPopUpManager.cs
Game Saving
CharacterSaveData.cs
SaveFileDataWriter.cs
UI_Character_Save_Slot.cs
Enums.cs
CharacterSlot
content
CharacterSlot_01,
CharacterSlot_02,
CharacterSlot_03,
CharacterSlot_04,
CharacterSlot_05,
CharacterSlot_06,
CharacterSlot_07,
CharacterSlot_08,
CharacterSlot_09,
CharacterSlot_10,
AttackType
LightAttack01
WeaponModelSlot
content
RightHand,
LeftHand,
// Right hips
// LeftHips
// Back
ScriptableObjects
WeaponItemAction
LightAttackWeaponItemAction
Item.cs
WeaponItem.cs
MeleeWeaponItem.cs
InstantCharacterEffect.cs
TakeDamageEffect
TakeStaminaDamageEffect
Animator
ResetActionFlag.cs
ResetIsJumping.cs
Player
Weapon Model
WeaponManager.cs
WeaponModelInstantiationSlot.cs
Model
DamageCollider.cs
MeleeWeaponDamageCollider
InstantCharacterEffect.cs
TakeDamageEffect.cs
Utillity
Utillity_DestroyAfterTime.cs