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CRIMINAL CASE - Coggle Diagram
CRIMINAL CASE
Procedure
Open Game
Play some Levels (Investigation)
Reach Chapter's last phase (ending)
Continue to a new Chapter (New Case)
Do other mini-game activities (Extra)
Player's Avatar Customization (Extra)
Play till In-game energy depleted
Close Game
Resources
Stars for various actvities and progress
Energy (In-game stamina to play)
Time to complete autopsy and analysis
Pets (for buffs/extra help)
Booster power-up
Booster Snacks
Collectibles
Trophies
Card
Customization items
Objective
Solve a Case (Click n Drag Puzzle)
Find evidence/clues in stages
Wait autosopy/analysis results
Arrest the culprit
Compete players in Leaderboard
Get trophies/achievements
Rules
Needs Energy to play
Act fast and correctly for higher score
Stage clear when all clues obtained
Arrest available when all needed are gathered
Not reccomended to click randomly on screen (Score cut)
Player
Invite to play (and for own rewards)
Friendlist
Player as Detective
Single-Player oriented
Compete highscore against other players in leaderboard
Outcome
Clear Stages (with 3 Stars)
Increase own score in leaderboard
Cleared a case/chapter
Satisfaction of solving
Boundaries
Stars (Clear Requirement)
In-game stage boundary on screen
Certain conditions/game criteria
Conflict
Varied cases with differing motives
Evidences and clues needed to solve a case