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Type of educational game - Coggle Diagram
Type of educational game
Math
Topic
puzzle
Strength: the strength of making puzzles math games is that puzzle games can also improve players' logical skills.
Weakness: the weakness of making puzzles math games is that puzzle game some people might prefer to use the keyboard instead of using the mouse to play games, so puzzle games might not be the best choice.
racing
Strength: the strength of making racing games is that racing games can increase the fun of the game because most of the students like to play racing games and it also can let the players feel simulated.
Weakness: the weakness of making racing games is that players might not pay full attention to the questions.
quiz
Strength: the strength of making a quiz math game is that players can pay full attention to the game, and won't be disturbed by other things in the game.
Weakness: the weakness of making a quiz math game is that the game only requires players to answer the questions, which can't attract other players to play the game.
Age range
7-9 years old
Strength: The strength of choosing 7-9 years old for the range of this game is that they are starting to learn basic addition, subtraction, multiplication, and division, so there are a lot of questions could ask the players
Weakness: The weakness of choosing 7-9 years for the range of this game is that some of the students are 1st grade, some of the students are 2nd grade, and some of the students are 3rd grade, so I can't be sure that they all are learning the same things.
5-6 years old
Strength: The strength of choosing 5-6-year-olds for the range of this game is that this game could introduce the basic knowledge of math.
Weakness: The weakness of choosing 5-6-year-olds for the range of this game is that they just started learning to count numbers, so there are not many questions can ask the players.
10-12 years old
Strength: the strength of choosing 10-12-year-olds for the range of the game is that they already know all of the basic math skills, so they can understand the questions easier and quicker.
Weakness: the weakness of choosing 10~12 years old for the range of the game is that the curriculum between 10~12 years old has a lot of important units, so I can't choose one of the units to focus on.
13+ years old
Strength: the strength of choosing 13+ years old for the range of the game is that they already have a lot of math skills, so the game can give them a lot of kinds of math questions.
Weakness: the weakness of choosing 13+ years old to be the range of the game is that the questions will need to be hard enough to compare with their level.
Geographic
Age range
5-6 years old
Strength: the strength of choosing 5-6 years old kids for the range of the geographic game is that they can start to learn new countries
Weakness: The weakness of choosing 5-6-year-olds is that learning geography is a bit too early for 5-6-year-old kids.
7-9 years old
Strength: The strength of choosing 7-9 years old kids for the range of geographic game is that 7-9 years old is the grade where they started to learn some countries name
Weakness: The weakness of choosing 7-9 years old for the range of geographic games is that geographic sometimes involves complex information, so 7-9 years old kids might not understand
10-12 years old
Strength: the strength of choosing 10-12 years old for the range of geographic games is that 10-12 years old kids already have a good skill of memorizing things, so if they play the game they can memorize the information quickly
Weakness: The weakness of choosing 10-12-year-olds for the range of geographic games is that they might not understand the importance of geography, so they will think the game is fun.
13+ years old
Strength: the strength of choosing 13+ years old to be the range of geographic games is that in this age it is the most important time to memorize and learn geography, so this game might be suitable for them.
Weakness: the weakness of choosing 13+ years old to be the range of geographic games is that they might already have the basic knowledge of geography, so they might think this game is too easy.
Topic
quiz
Strength: the strength of making quiz geographic game is that quiz can let the players focus on the questions, and can memorize information quickly.
Weakness: the weakness of making quiz geographic games is that learning geography is already hard for students, and using quizzes to learn might be more difficult and boring.
racing
Strength: the strength of making racing geographic games is that students who like racing games might be attract.
Weakness: the weakness of making racing geographic games is that players might not pay attention to questions, instead they might attention to the racing game.
puzzle
Strength: the strength of making puzzles geographic games is that the game can use puzzles to let the players put the names of the countries into the correct place, which can help them memorize the country's names.
Weakness: the weakness of making puzzles geographic games is that some people might not like to play games by using the mouse to drag things around, they might prefer to use the key keyboard to play games.
Typing game
Topic
racing
Strength: The strength of making racing typing game is that racing will let players want to type the answer faster, which help improve their typing skill.
Weakness: The weakness of making racing typing games is that they might put attention on other things, and forget the most important things of the game.
quiz
Strength: The strength of making a quiz typing game is that they will pay a lot of attention to the question because there's nothing to bother the players while answering the questions.
Weakness: The weakness of making a quiz-typing game is that there's nothing to attract the players, so the players might think this game is too boring.
puzzle
Strength: The strength of making puzzle typing game is that using puzzle can train player's logical skill
Weakness: The weakness of making a puzzle typing game is that puzzle typing game might be frustrating for the beginning players.
Age range
5-6 years old
Strength: the strength of choosing 5-6-year-olds for the range of the typing game is that they just started to learn basic English, so they can use the typing game to practice their spelling.
Weakness: The weakness of choosing 5-6-year-olds for the range of the typing game is that it's not really good to let kindergarten/ grade 1 kids use digital devices often.
7-9 years old
Strength: the strength of choosing 7-9 years old for the range of the typing game is that they can learn more vocabulary.
Weakness: The weakness of choosing 7-9 years old for the range of the typing game is that at 7-9 years old they are training for writing and reading English, so it's not good to let them spend time on digital devices.
10-12 years old
Strength: The strength of choosing 10-12-year-olds for the range of typing games is that at 10-12 years old they start to use computers for schoo so that typing games can help them improve their typing skill.
Weakness: the weakness of choosing 10-12 years old for the range of typing games is that they already know a lot of vocabulary, so they don't need typing games to practice their English
13+ years old
Strength: The strength of choosing 13+ years old for the range of typing game is that the game can create a more difficult level of vocabulary, so more players want to play hard level typing game.
Weakness: The weakness of choosing 13+ years old for the range of typing game is that they already practice a lot of typing in their life and don't need to learn more vocabulary, so they might not need to play the typing game.