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FMP Game Prototype, Events, Supernatural threat, Scary woods, Dungeon,…
FMP Game Prototype
Events
Game starts off at day, killer spawns at night
Time limit to beat the game quickly
Closets to hide in?
Pathfinding?
Final door to open
Crouching?
Sprinting and stamina to run away
Hiding behind corners
Menu screen
Different modes?
Enemy gets faster over time
Enemy is drawn to sound?
Chase music
Ambience
Supernatural threat
Player doesn't know what they can do
Ghost?
Alien?
Nexbot of some sort?
Scary image chasing you
Taunts the player for fun?
Odd behavior
Weird walk
Appears and disappears
Slenderman type threat?
Teleportation
Can't predict
Scary woods
Woods sealed off by gate
Abandoned cabins?
Friday the 13th for research?
Dense trees
Easy to model
Can't see very well in front of you
Use real-world woods for research
Old ruins?
Burned trees?
Ghost woods?
Dungeon
Maze area?
Torture chamber?
Keys to unlock a maze
Experiments in the dungeon?
Filled with ghosts?
WW2 type dungeon?
Fantasy dungeon
Stairs to nowhere
Creates paranoia
Single room with a chair
Scary house
Location
Keys to unlock doors
Unlock the main door to escape (like Granny)
Evil murderer's house
Scary basement area?
Items in fridge
Something breaks into your house?
You start in a torture room
Abandoned?
Drive away in a car to escape?
Items
Mechanics
Flashlight to see
Keys to open doors
Hammer to break planks
Lantern to see
Candle to see?
Item to stun the threat?
Keys locations are randomized
Keys are colour coded?
Notes to find
Murderer/Criminal
Threat(s)
Sense of realism
Take inspiration from real/fictional killers?
Friday the 13th?
Give them a costume
Have them communicate to the player
Chase the player
Evil laugh?
Easter eggs/secrets
Pictures linking to story
Secret notes to find
Rare events
Secret monsters
Secret ending
Misleading cues
Misc questions to answer
Who is your character?
Where did the enemy come from?
Why is the enemy after you?
What is the place?
How did you become trapped?